I feel like the random "deck" each match may get frustrating after playing for a few days, but for now it's really fun :) good luck with the full release
Not being able to totally 'choose' what deck you play with game-by-game is a bold choice. It prevents strict meta-decks from emerging and forces you to come up with a different game plan every game. It feels extra nice when you get a game with a killer combo. On the other hand it makes the game feel slightly more weighted towards luck than skill, but whether that's good or bad is a matter of personal taste.
The art and theme I thought was a bit weak at first, but it's grown on me. Kudos for crediting every photographer!
Having to grind games to unlock cards is a bit annoying, but I'm going to play the game that much anyway, so I don't mind being drip-fed content.
There are some really broken game rules... like when you are or are not allowed to play cards... sometimes you are forced to destroy your own cards and sometimes not... be consistent or else you'll annoy your players... (or at least explain it). "Managing Arsnel" my arsnel.
- We removed the phase skip guardrails from mission 6 and up (where you can get Manage Arsenal). - We significantly improved the animation when the Enemy plays cards. - We added instructions for Production, Manage Arsenal and more to the campaign.
Thank you so much for the extremely fast turnaround on this... it goes a long way to gainning my trust in your product and faith in your ability to produce a superb product!
Really neat asymmetrical deckbuilder. Don't be put off by the theme, this is a really well-designed strategiy game that manages to carve its own niche.
I like how it embraces its digitality by implementing several mechanics that would not be possible/convenient in a tabletop setting like hidden information, fetching by card type and frequent shuffling. In my opinion deckbuilders are less fun played irl (shuffling all the time is just not fun) and this digital deckbuilder has lots of QoL, which makes playing quite a seamless experience.
Looking forward to further explore the depth of card interactions (I feel like I barely scratched the surface) and get my ass beat in online PvP <3
Great twist on a Dominion-style deckbuilder that brings in some really innovative ideas while staying true to the genre.
Really hope it takes off since there really isn't enough games of this type, especially digital-first ones that can bring in mechanics that wouldn't work in physical card games.
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This game is really fun, you should release a physical version.
Thanks! I'm not sure if that would work, but you never know :)
I also think it could work. try some print on demand option or Kicksterter backers only - cards really look great.
can you get it from here or only from steam??
Here you can play in the browser. The Windows version is only on Steam.
Both are the same game!
I feel like the random "deck" each match may get frustrating after playing for a few days, but for now it's really fun :) good luck with the full release
thanks!! You can play with Mirror shops in PvP, but it's not a very popular mode among our dedicated players.
A very cool take on deck building! Wishlisted, and excited for the full release!
We're back!
Very cool game, a strong design with nice polish.
Not being able to totally 'choose' what deck you play with game-by-game is a bold choice. It prevents strict meta-decks from emerging and forces you to come up with a different game plan every game. It feels extra nice when you get a game with a killer combo. On the other hand it makes the game feel slightly more weighted towards luck than skill, but whether that's good or bad is a matter of personal taste.
The art and theme I thought was a bit weak at first, but it's grown on me. Kudos for crediting every photographer!
Having to grind games to unlock cards is a bit annoying, but I'm going to play the game that much anyway, so I don't mind being drip-fed content.
Again; a really deep, fun, and polished game.
Vid with new expansion is up!
Getting close to my goal :)
Do you think you will release the game on Steam ?
if we can make it even more awesome, sure!
Real nice strategy system. Like "Through The Ages" but without the boring 2 minute waiting time.
Love this game! Trying to reach rank 1 :)
Tuggowar is a good strategy card game :)
There are some really broken game rules... like when you are or are not allowed to play cards... sometimes you are forced to destroy your own cards and sometimes not... be consistent or else you'll annoy your players... (or at least explain it). "Managing Arsnel" my arsnel.
- We removed the phase skip guardrails from mission 6 and up (where you can get Manage Arsenal).
- We significantly improved the animation when the Enemy plays cards.
- We added instructions for Production, Manage Arsenal and more to the campaign.
Thanks for your review and feedback!
Thank you so much for the extremely fast turnaround on this... it goes a long way to gainning my trust in your product and faith in your ability to produce a superb product!
I like all in this game, art, concept, gameplay and music. this trully a 10/10 card game.
Haha fun game
Yes yes very fun 10/10
so good!
Really neat asymmetrical deckbuilder. Don't be put off by the theme, this is a really well-designed strategiy game that manages to carve its own niche.
I like how it embraces its digitality by implementing several mechanics that would not be possible/convenient in a tabletop setting like hidden information, fetching by card type and frequent shuffling.
In my opinion deckbuilders are less fun played irl (shuffling all the time is just not fun) and this digital deckbuilder has lots of QoL, which makes playing quite a seamless experience.
Looking forward to further explore the depth of card interactions (I feel like I barely scratched the surface) and get my ass beat in online PvP <3
Great twist on a Dominion-style deckbuilder that brings in some really innovative ideas while staying true to the genre.
Really hope it takes off since there really isn't enough games of this type, especially digital-first ones that can bring in mechanics that wouldn't work in physical card games.
Hearthstone? Any other pvp DCG.
By "this type" I mean dominion-style deckbuilders. Hearthstone certainly isn't one of those.