The pure fun of deckbuilding



Bringing down the number of Coal in the starting deck down to 5 has put the pure fun of deckbuilding center stage. Your buys show up sooner and you get to play with your deck longer. What’s not to love?!

Today we’re taking it a step further. We're juicing up the base set by boosting the variety of card effects. Starting with a new card Broker!

Broker brings a unique cost reduction effect to the base set. Quickly stock up on some sweet supportable Action cards or push with Units. There's also potential for some epic finishing moves! 😉

Next, we're moving Watermill to the base set. It introduces some sweet new combo and counter options. Can you find them all?!

The other side of the coin is removing some effects that were a bit too dominant. As mentioned by the community, too many games involved a Windmill chain. We got it, it’s gone as a shop card. You can still make Windmill decks of course using Carbon Tax or capturing a Lowland (+Double Down?!).    

Clean-up cards were also used a lot and often the target of an instant Counterfeit. We also felt clean-up is less necessary with less junk in the starting deck. We’ve removed Repurpose (but it will return in an expansion 😉) and moved Manage Arsenal to Tier 2.  

Finally, there are some other balance changes based on the most recent stats and insights:

  • Refuel no longer gives +Energy.
  • Shopkeeper now adds card of cost 5 or less (up from 4).
  • Energy Upgrade has Cooldown 3 (down from 5).
  • Master Tactician now looks for 5 different Actions/Units (up from 4).


Wanna discuss these changes? Join our Discord.

Got questions? Check out the Wiki.

Want to help out? Vote ***** and leave a comment <3

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